The PlayStation 5 includes several voice-related features designed to enhance accessibility and user interaction, but these features can sometimes activate unexpectedly or prove unnecessary for certain users, leading many to seek methods for disabling them. The primary voice feature that users typically wish to disable is the Screen Reader, also known as the voice narrator or talkback function, which reads aloud all menu items and provides audio guidance throughout the console interface. Beyond the Screen Reader, Sony has also introduced Voice Command (Preview) functionality, Chat Transcription capabilities for party communications, and broadcast-related chat-to-speech features, each of which operates independently and requires separate management. This comprehensive analysis explores all dimensions of controlling and disabling voice features on the PS5, examining the technical mechanisms behind these features, the reasons users seek to disable them, the step-by-step processes for doing so, troubleshooting approaches when features prove difficult to disable, and the broader accessibility context that explains why these features exist in the first place.
Understanding PS5 Voice Features and Their Purpose
The Accessibility Foundation of Voice Features
The PlayStation 5 represents a significant leap forward in console accessibility standards, with Sony incorporating multiple voice-based features specifically designed to serve players of all abilities. The Screen Reader functions as the cornerstone of PS5’s voice accessibility suite, automatically reading aloud any text visible on the console’s user interface, including menu items, settings labels, notifications, and system messages. This feature was originally conceived as a critical tool for visually impaired gamers who would otherwise struggle to navigate the complex menu structures of modern gaming consoles. According to PlayStation’s official accessibility documentation, the Screen Reader provides “spoken guidance for operating the console” and converts all on-screen text into audible output, making the entire system navigable for users with visual impairments.
Beyond the Screen Reader, Sony introduced Voice Command (Preview) as a natural language interface allowing users to control their console through spoken phrases rather than controller inputs. This feature, currently available in limited release for users with PlayStation Network accounts registered in the United States and the United Kingdom, represents a modernization of the previous generation’s Voice Operation system. Unlike the PS4’s Voice Operation, which required users to memorize specific commands with exact wording, Voice Command (Preview) permits more natural, conversational speech patterns, allowing users to speak naturally to their PS5 console as they might speak to another person. The Chat Transcription feature, meanwhile, serves a different accessibility purpose by converting voice communications during party chats into readable text for deaf or hard-of-hearing players, while simultaneously converting typed messages into synthesized speech that other party members can hear. Finally, the broadcast-related Chat to Speech feature enables streamers to have viewer comments read aloud during live broadcasts, adding an interactive dimension to content creation.
Why Users Disable Voice Features
While these features serve essential accessibility purposes, they frequently activate unintentionally during initial console setup or following system updates, creating frustration among users who do not require these functionalities. Many users report powering on their PlayStation 5 and encountering an unexpected robotic voice reading every menu selection aloud, a phenomenon that some describe as jarring or distracting. The accidental activation of the Screen Reader commonly occurs during setup procedures, when system updates reset default preferences, or when another user on a shared console tests the feature without properly disabling it afterward. Additionally, some users simply find the voice features aesthetically displeasing or prefer a silent interface for personal preference reasons, independent of any accessibility concerns.
Another significant motivation for disabling voice features relates to streaming and content creation, where accidental audio from various voice features can leak into broadcasts or recordings, potentially causing copyright or quality issues for streamers and content creators. The controller speaker, while not strictly an “AI voice,” can produce unexpected audio outputs that interfere with recording and streaming activities. Furthermore, in shared household environments, one user’s accessibility needs may conflict with another’s preferences, necessitating the ability to quickly toggle these features on and off depending on who is using the console.
The Screen Reader: Primary Voice Feature Management
Locating and Disabling the Screen Reader
The Screen Reader remains the most frequently disabled voice feature on PlayStation 5, and Sony has designed the disable process to be relatively straightforward despite the irony that users attempting to silence a voice narrator must first navigate through voice-guided menus. The standard procedure for disabling the Screen Reader begins from the PS5 home screen, where users must navigate to the Settings icon located in the top-right corner of the interface, identifiable by its characteristic gear symbol. Once within the Settings menu, users should scroll downward through the available options until they locate the Accessibility option, which consolidates all accessibility-related features in a single location.
Upon selecting Accessibility, users will encounter a menu displaying various accessibility options organized by function. Within this menu, the Screen Reader option appears prominently, typically grouped with other visual accessibility features. Selecting the Screen Reader option reveals the primary toggle control labeled Enable Screen Reader, which can be switched to the Off position to disable the feature entirely. Multiple sources confirm that once this toggle is switched off, the voice narration ceases immediately, with no additional confirmation required. The entire process typically requires fewer than thirty seconds once users access the Settings menu, making it one of the quickest configurations available on the console.
Advanced Screen Reader Customization Options
For users who need the Screen Reader functionality but wish to adjust its behavior rather than disable it entirely, PlayStation provides several customization options that remain available even when the primary toggle is enabled. The Speech Speed setting allows users to adjust the rate at which the screen reader delivers audio narration, ranging from slow, easily comprehensible speeds suitable for users processing audio information more carefully, to faster speeds for users comfortable with rapid audio delivery. The Voice Type setting enables users to choose between different synthetic voice options, with some users preferring male voices while others find female voices more natural or easier to understand. The Voice Volume slider permits fine-tuning of the screen reader’s output level, allowing users to set the narrator’s loudness independently of other system audio.
Additionally, PlayStation provides a keyboard shortcut mechanism for rapid Screen Reader toggling, allowing users to simultaneously press the PS button and Triangle button on their DualSense controller to quickly enable or disable the Screen Reader without navigating through menu structures. This feature proves particularly useful in shared console environments where different users may require different settings, or for users who occasionally need the Screen Reader activated for specific applications but prefer it disabled during normal gaming. The screen reader is currently supported only in specific languages, with availability confirmed for Arabic, Dutch, English, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, and Spanish. Users with console languages outside this list will not have access to the Screen Reader, as the feature requires language-specific voice packs to function properly.
Voice Command (Preview) Feature Control
Enabling and Disabling Voice Command
The Voice Command (Preview) feature represents a more recent addition to PS5’s voice capabilities, currently available exclusively to PlayStation Network users with accounts registered in the United States or the United Kingdom. Unlike the Screen Reader, which activates automatically and reads menu text aloud, Voice Command functions as an optional input method allowing users to control the console through spoken instructions. The feature must be deliberately enabled before use, and users who do not utilize voice control can simply leave it disabled, ensuring it never activates.
To enable Voice Command (Preview), users navigate to Settings > Voice Command (Preview) from the home screen and toggle on the Enable Voice Command option. Once enabled, users can activate the feature by saying “Hey PlayStation!” to trigger a listening mode where the console awaits voice instructions. Users who wish to disable or prevent Voice Command from functioning should access the same Settings > Voice Command (Preview) menu and ensure that Enable Voice Command remains toggled off. Unlike the Screen Reader, which some users activate unintentionally, Voice Command rarely triggers unexpectedly since it requires explicit activation and deliberate enablement in settings, making accidental activation unlikely.
Privacy Considerations and Voice Data Collection
An important distinction between Voice Command and other PS5 voice features involves voice data collection and privacy implications. When Voice Command (Preview) is enabled, users should understand that their speech is recorded after they say “Hey PlayStation!” or manually activate Voice Command through the control center. Sony collects and processes this voice data exclusively for operational purposes and feature improvement, analyzing various speech patterns, accents, and dialects to refine the system’s performance. By default, Voice Command listening ceases after four seconds of inactivity, and the system does not record speech when the feature is not explicitly activated.
However, users concerned about voice data collection can restrict this practice through additional privacy controls accessible via Settings > Users and Accounts > Privacy > Voice Data Collection, where they can select Don’t Allow to prevent recorded transcripts from being reviewed by human reviewers. Child accounts cannot enable Voice Command (Preview) at all, and voice data collection is disabled by default for child accounts, ensuring younger users do not have their voice patterns recorded without explicit family manager consent. Users uncomfortable with any level of voice recording should simply leave Voice Command disabled, as it only records speech after explicit activation and does not listen passively when disabled.
Chat Transcription and Social Communication Features

Functionality and Practical Applications
Chat Transcription operates as a bidirectional communication accessibility feature that simultaneously converts incoming voice communications into on-screen text while converting outgoing typed messages into synthesized speech. This dual functionality serves crucial accessibility purposes, enabling deaf or hard-of-hearing players to participate in party voice chats by reading transcriptions of their teammates’ speech, while simultaneously allowing players who cannot speak to contribute to voice conversations through text that the system reads aloud to other participants. The feature functions during party chats and within specific games that have implemented Chat Transcription support, though not all games offer this functionality.
To enable Chat Transcription, users navigate to Settings > Accessibility > Chat Transcription and toggle on Enable Chat Transcription. Once activated, users can select their preferred language for transcription and choose a voice type that represents them in text-to-speech conversions. When party members speak, their audio is converted to text appearing on the right side of the voice chat card, readable while the user continues gaming. When the user types a message using the on-screen keyboard and presses the designated button, the system reads their message aloud to other party members using the voice type they selected. The feature currently supports Chat Transcription in English, French, German, Italian, Japanese, and Spanish, with availability varying by region.
Disabling Chat Transcription
Users who do not utilize Chat Transcription or who find the feature distracting can disable it through the same menu where it is enabled. Simply accessing Settings > Accessibility > Chat Transcription and toggling off Enable Chat Transcription will deactivate the feature entirely. The feature only activates when the user explicitly enables it and joins an active voice chat, making accidental activation quite rare compared to the Screen Reader, which can trigger unexpectedly during initial setup. Users in party chats will still hear other participants’ voices and transmit their own voice normally when Chat Transcription is disabled; the feature simply ceases converting speech to text or text to speech. This makes disabling Chat Transcription a straightforward preference adjustment rather than a troubleshooting procedure, since the feature typically only causes confusion when activated without user understanding.
Broadcast and Streaming Voice Features
Chat to Speech for Streamers and Content Creators
PlayStation 5 includes a Chat to Speech feature specifically designed for streamers and content creators who broadcast their gameplay through platforms like YouTube or Twitch. This feature, accessible through Settings > Captures and Broadcasts > Broadcast > Chat to Speech, enables viewer comments to be read aloud during live broadcasts, creating an interactive element where streaming audiences hear their comments vocalized during the broadcast. For streamers seeking to enhance audience engagement, this feature adds an entertaining dimension to the streaming experience. However, for users who either do not stream or who find the feature distracting or unwanted, it can become an unexpected source of audio interruption.
Disabling Chat to Speech requires accessing the broadcast accessibility settings located at Settings > Captures and Broadcasts > Broadcast > Accessibility, where users can toggle off the Chat to Speech feature. This prevents viewer comments from being vocalized during future broadcasts, though the user can re-enable the feature at any time if desired. Content creators should be aware that this setting is independent of other voice features; disabling Chat to Speech does not affect the Screen Reader, Voice Commands, Chat Transcription, or any other PS5 voice functionality. Streamers who frequently toggle Chat to Speech on and off depending on broadcast content or audience preferences may appreciate knowing that this setting persists across sessions until manually changed.
Audio Output Control and the Controller Speaker
Managing Unexpected Audio from the Controller Speaker
While not technically an artificial intelligence voice feature, the DualSense controller speaker frequently produces audio that users wish to silence, and understanding this feature is essential for comprehensive voice management on PS5. The controller speaker, a small built-in audio output device integrated into every DualSense controller, produces in-game audio cues, voice chat audio, and various notification sounds. Unlike the Screen Reader’s synthesized narration, the controller speaker outputs actual game audio and communication sounds, but users often group it with other unwanted audio when seeking a silent console experience.
The quickest method to silence the controller speaker entirely involves pressing the mute button located directly below the PS button on the DualSense controller. This dedicated mute button instantly silences the controller speaker, with the button illuminating orange to indicate active mute status. Users can press the button again to restore audio. For more granular control, users can access Settings > Sound > Audio Output > Controller Speaker and adjust the volume slider to their preferred level or set it to zero to completely disable all output from the speaker. Additionally, holding down the mute button for several seconds triggers a global mute affecting all PS5 audio output simultaneously, useful when users want to silence their entire console rather than just the controller speaker.
Audio Focus and Selective Audio Amplification
Recent PS5 system updates introduced an Audio Focus feature that addresses a different category of audio challenge—not silencing voices, but rather selectively amplifying specific types of audio to improve clarity and immersion. This feature proves particularly valuable for users with hearing differences who need to amplify soft sounds, character dialogue, party chat voices, or other specific audio elements within games. Users can enable Audio Focus through Settings > Sound > Volume > Audio Focus, with options to choose from preset focus types including Boost Voices for amplifying voice communications, Boost Low Pitch for low-frequency sounds, Boost High Pitch for high-frequency sounds like footsteps, and Boost Quiet Sounds for generally quiet audio.
While Audio Focus does not disable voice features, understanding this feature helps users optimize their audio experience comprehensively, since some users seeking to manage PS5 audio actually need selective amplification rather than complete silence. The Audio Focus feature works only with headphones connected via USB or analog jack, not with HDMI audio output, limiting its applicability to users with wired or USB headsets. Users can set the level of support for each preset type from three different strength levels—Weak, Medium, or Strong—and can even adjust left and right channels separately for personalized audio balance.
Troubleshooting Persistent Voice Features
When Standard Disabling Procedures Fail
While most users successfully disable voice features through standard settings adjustments, occasional situations arise where Screen Reader or other voice features persist despite toggling them off in accessibility settings. When encountering persistent voice narration, users should first verify that they have navigated to the correct settings location, as confusion between similar-sounding settings can sometimes prevent proper feature disabling. Specifically, users should confirm they are adjusting the Screen Reader setting rather than Voice Commands or other voice features, as each operates through separate control switches.
If the Screen Reader remains active despite toggling Enable Screen Reader to off, users should attempt the keyboard shortcut disable method, pressing PS button + Triangle button simultaneously to toggle the Screen Reader through the controller. This alternative activation method sometimes proves effective when menu-based disabling fails. If the voice persists, users should fully power down their PS5 console by holding the power button until the system completely shuts off, then restart the console, as this system restart frequently resolves settings persistence issues. After restarting, users should re-access the accessibility settings and verify that the Screen Reader remains disabled.
Advanced Troubleshooting and System Reset Options
For situations where basic troubleshooting fails and voice features remain active despite all standard disabling attempts, more advanced options become necessary. Users experiencing particularly stubborn voice feature persistence should check for pending system software updates, as outdated system software occasionally causes accessibility feature malfunctions. Navigating to Settings > System Software Update and allowing any available updates to install may resolve the issue. After updating, users should power down the console completely and restart it before testing whether voice features now respond correctly to disabling commands.
If problems persist following system updates and restarts, users can attempt Restore Default Settings through Settings > System Software > Reset Options, which resets accessibility settings and other system configurations to their default factory states. This procedure does not delete user save data or installed games but does reset all customized settings, requiring users to reconfigure their preferences afterward. For users unwilling to reset their entire system configuration or whose voice feature issues prove resistant even to default restoration, Safe Mode access provides another troubleshooting pathway. To access Safe Mode, users power off their console completely and then hold the power button until hearing two beeps, indicating the system has entered Safe Mode. Within Safe Mode, users can access option seven to reset the console to factory defaults without requiring normal system startup, though this procedure does delete all data and requires complete system reconfiguration.

The Broader Accessibility Context
Why Voice Features Exist: Supporting Players with Disabilities
Understanding the accessibility purpose underlying PS5 voice features provides important context for why these features exist prominently in the system rather than being hidden in obscure menus. Sony’s commitment to inclusive game design means that accessibility features receive prominent system integration rather than appearing as afterthoughts or secondary options. The Screen Reader specifically benefits visually impaired players, who would otherwise struggle to navigate complex menu systems, launch games, or adjust settings independently without seeing the screen. For blind and low-vision players, the Screen Reader transforms the PlayStation 5 from an unusable device into a fully navigable entertainment system, enabling them to participate in gaming alongside sighted friends and family members.
The Chat Transcription feature similarly serves essential functions for deaf and hard-of-hearing players, enabling them to participate in online multiplayer gaming communities that would otherwise exclude them through voice chat dependencies. PlayStation’s investment in these accessibility features reflects recognition that gaming represents not merely entertainment but a social and cultural experience, and excluding players based on disability contradicts the inclusive gaming environment that modern console manufacturers increasingly prioritize. Consequently, users disabling voice features for personal preference should understand that these features exist to serve players whose access to gaming depends entirely on accessibility tools rather than optional enhancements.
Supporting Accessibility While Disabling Unnecessary Features
Users in shared household environments face genuine tension between their own preferences and other users’ accessibility needs. In such situations, rather than disabling features entirely, PlayStation’s per-user profile configuration system enables different users to maintain different settings. Each PS5 user profile stores individual accessibility preferences, meaning that one household member can maintain the Screen Reader enabled in their profile while another user has it disabled in theirs. This per-profile setting approach allows households to accommodate diverse needs without requiring constant manual toggling between different feature states.
Households or environments with users relying on accessibility features should document how to enable these features so that users comfortable with disabling them understand how to restore functionality if needed. Furthermore, temporary disabling of accessibility features for specific purposes—such as disabling Chat Transcription during single-player gaming when voice chat participation is irrelevant—differs from permanent disabling, and understanding this distinction helps users make informed decisions about which voice features to manage for which situations. Sony’s design philosophy increasingly recognizes that accessibility features benefit not only users with formal disabilities but also players experiencing temporary vision loss, hearing loss due to environmental noise, or communication difficulties for situational reasons.
Audio Management in the Modern PS5 Ecosystem
Integration with Voice Chat and Communication Systems
Beyond the specific voice features discussed previously, PS5’s broader communication infrastructure includes voice chat systems that operate independently of accessibility voice features. Party voice chat, available through Game Base and enabling real-time conversation with friends during multiplayer gaming, operates separately from Screen Reader, Voice Commands, and Chat Transcription. Users can enable party voice chat while keeping all other voice features disabled, or disable party voice chat while maintaining Chat Transcription for accessibility. Understanding this separation prevents users from accidentally disabling their desired communication while trying to eliminate unwanted voice features.
Game-specific voice chat, used within multiplayer games for in-game communication with random players rather than friends, also operates through separate settings. Users experiencing voice chat problems should distinguish between system-level voice issues and game-specific communication failures, as these frequently require different troubleshooting approaches. The Sound menu accessible from the PS5 control center provides quick access to voice chat muting, allowing users to disable in-game voice chat without affecting party communications or other voice functions. This granular control over different voice chat types enables users to customize their communication experience precisely according to their needs.
Headset Configuration and Audio Output Routing
For users managing multiple audio devices—such as headsets, TV speakers, and controller speakers—PS5’s audio output routing system determines where voice audio ultimately appears. Users can configure Output to Headphones settings through Settings > Sound > Audio Output to direct voice chat exclusively to headsets while routing game audio through TV speakers. This configuration proves particularly valuable for users who want party communications to remain private while enjoying full-volume game audio through their television. Conversely, users can select Voice Chat Audio only to restrict headphone output to communications alone, keeping all other audio on TV speakers.
Microphone configuration also influences voice communication functionality, with users able to select which input device captures their microphone input through Settings > Sound > Microphone > Input Device. Some users have resolved apparent voice feature issues by discovering their microphone was configured to use an incorrect input device, preventing their voice from transmitting properly and creating confusion about whether voice features were functioning. Testing audio settings through loopback tests, available in game audio settings, helps users verify that both microphone input and voice output are functioning correctly before troubleshooting voice feature disabling.
Practical Step-by-Step Disabling Procedures
Comprehensive Disabling Sequence for Multiple Features
Users wishing to comprehensively disable all AI voice features on their PS5 should follow a systematic sequence that addresses each voice feature independently, as these operate through separate systems. First, users should disable the Screen Reader, which represents the most commonly encountered and most intrusive voice feature, by navigating to Settings > Accessibility > Screen Reader and toggling off Enable Screen Reader. Next, users should disable Voice Command (Preview) by accessing Settings > Voice Command (Preview) and ensuring Enable Voice Command remains toggled off, or toggling it off if it has been activated. Third, users should disable Chat Transcription by navigating to Settings > Accessibility > Chat Transcription and toggling off Enable Chat Transcription.
Fourth, users should disable broadcast Chat to Speech by navigating to Settings > Captures and Broadcasts > Broadcast and toggling off Chat to Speech. Fifth, users wishing to silence the controller speaker should press the mute button below the PS button on their DualSense controller, or access Settings > Sound > Audio Output > Controller Speaker and set the volume to zero. Finally, users should verify that game-specific voice chat is disabled in any multiplayer games they play, as this operates through game settings rather than system settings. By proceeding through these steps systematically, users can ensure that all voice features respond to their preferences.
Emerging Developments and Future Considerations
Recent System Updates and Feature Evolution
Sony’s recent system software updates, released in April 2025 and ongoing through early 2026, continue evolving PS5’s audio management capabilities beyond simple feature disabling. The Audio Focus feature represents Sony’s recognition that some users struggle with audio clarity rather than experiencing excess audio, creating a philosophical shift toward customizable audio enhancement rather than merely providing on-off toggle switches. This evolution suggests future PS5 updates may provide increasingly nuanced voice and audio control options rather than simple binary enable-disable configurations. Users interested in leveraging these emerging capabilities should ensure their console runs the latest available system software, which can be accessed through Settings > System Software > System Software Update and Settings.
The expansion of Voice Command (Preview) beyond its current limited release in the United States and United Kingdom suggests Sony may eventually make this feature available globally, potentially prompting additional voice feature management requirements in other regions. Similarly, ongoing Chat Transcription language expansion indicates more players will gain access to this accessibility feature, and users in regions gaining Chat Transcription support should familiarize themselves with the feature’s disabling procedures if they do not require it. The introduction of the Access Controller, a highly customizable adaptive controller designed for players with disabilities, may also lead to integrated voice control features in future releases, further emphasizing the importance of understanding how to manage voice features comprehensively.
Embracing Your Voice-Free PS5
Disabling AI voice features on the PlayStation 5 requires understanding that multiple independent voice systems operate on the console, each serving different purposes and requiring separate disabling procedures. The Screen Reader (text-to-speech narrator) remains the most frequently disabled feature and activates most readily during initial setup, requiring a simple navigation to Settings > Accessibility > Screen Reader and toggling the feature off, a process taking fewer than thirty seconds. The Voice Command (Preview) feature, currently available in limited regions, requires deliberate activation and rarely triggers unexpectedly, making it a low-priority disabling concern for most users. The Chat Transcription feature benefits accessibility users but can be disabled through Settings > Accessibility > Chat Transcription for users who do not require bidirectional voice-text conversion.
The Broadcast Chat to Speech feature specifically serves streamers but can be disabled through broadcast accessibility settings for non-streaming users. The controller speaker produces audio through mechanical output and can be silenced through the dedicated mute button or audio output settings. Understanding these features within their accessibility context—recognizing that they exist primarily to serve players with disabilities rather than to provide invasive user tracking—helps users appreciate why Sony maintains prominent voice feature availability even as they customize their settings for personal preference. For most users, systematically disabling each voice feature through dedicated settings menus, combined with occasional system restarts for persistent issues, resolves voice feature management entirely. Users experiencing particularly stubborn voice persistence should progress through troubleshooting sequences including system updates, Safe Mode access, and eventual factory reset if necessary.
The future evolution of PS5’s voice and audio systems appears oriented toward increasingly nuanced customization rather than simple feature elimination, with Audio Focus and other enhancement features suggesting Sony’s broader philosophy embracing audio personalization for diverse user needs. Households with diverse accessibility requirements can leverage per-user profile settings to maintain different voice feature configurations, ensuring that disabling features for one user does not inadvertently disable critical accessibility tools for another household member. Ultimately, while the process of disabling PS5’s AI voice features remains straightforward for standard situations, the comprehensive voice management infrastructure reflects Sony’s commitment to balancing accessibility needs with user preference diversity—a commitment likely to expand and deepen in future console generations as gaming continues evolving toward inclusive design standards that serve all players regardless of ability.
Frequently Asked Questions
What is the PS5 Screen Reader and how do I turn it off?
The PS5 Screen Reader is an accessibility feature that reads aloud on-screen text and menu options. To turn it off, navigate to “Settings” > “Accessibility” > “Screen Reader.” Then, toggle the “Enable Screen Reader” option to “Off.” This will immediately disable the voice narration during console navigation.
How can I disable Voice Command (Preview) on my PlayStation 5?
To disable Voice Command (Preview) on your PlayStation 5, go to “Settings” from the home screen. Then, select “Voice Command (Preview)” and toggle the “Enable Voice Command (Preview)” option to “Off.” This action prevents the PS5 from listening for voice commands through your controller’s microphone or connected headset.
Why do PS5 users want to turn off voice features?
PS5 users often want to turn off voice features like Screen Reader or Voice Command due to personal preference, potential distractions during gameplay, or privacy concerns regarding microphone usage. Some find the constant narration disruptive, while others prefer to conserve system resources or simply don’t utilize voice commands, opting for traditional controller input.